Its gigantic world is densely packed with towns and quests, along with an endless number of playstyles to master. The Elder Scrolls 5: Skyrim is the ultimate replayable game. Whichever one you picked the first time, choose the other on your second run. As Corvo, you can bend time and possess enemies, whereas Emily can link the fates of foes together, and clone herself to create a distraction. Plus, the choice to play as either Emily or Corvo, the Dishonored protagonist, is a weighty one, and their differing powers lend you new tactical options. You could play the same mission five times and come up with five different strategies for slipping past guards and getting your target alone. Dishonored 2 trumped it in that regard: its bigger levels provided more routes to your targets, and more ways to plan for their timely demise. But, to us, it never really felt all that replayable. Arkane Studios made a big deal out of the original Dishonored’s diverging paths: if you killed everyone, you’d get a “high chaos” run, with more rats roaming the streets and different story beats, whereas keeping things stealthy resulted in a “low chaos” narrative.
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